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KSA Introduces a New Licensing for Skill-Based Gaming Machines


KSA Introduces a New Licensing for Skill-Based Gaming Machines
The KSA is introducing a new form of operating licence that will distinguish skill-based gaming machines from those dependent on chance. The decision marks a regulatory shift in how the Netherlands approaches machine gaming, aiming to bring greater clarity for operators while easing the application process for certain types of machines.
Until now, all operators in the Netherlands have had to apply for the same general licence, whether their machines were based on skill or chance. The single-licence system grouped traditional slot machines, whose results depend on random number generators, with skill-based games that rely largely on player input. This new measure will create a separate category for operators whose products are driven by skill rather than luck.
The regulator’s initiative follows continued requests from operators who manage only skill-based machines and have found the existing system unnecessarily complicated. Under the current structure, skill machines are subject to the same procedural scrutiny as games of chance, even though they present a different risk profile and purpose.
“This separate licence is intended to respond to a need identified by operators in the market,” the KSA noted. “Those who work solely with skill-based machines should not have to undergo the same intensive procedures as those offering chance-based gaming.”
Skill-based machines, as defined by the KSA, are those in which the player’s performance determines the course and outcome of the game. Prizes are limited to extended playtime or additional rounds, without monetary or material rewards. Classic pinball machines are cited as a straightforward example, games where precision and timing influence success, rather than algorithms or luck.
By establishing a licence exclusive to skill machines, the KSA is not merely simplifying bureaucracy but addressing how evolving forms of gaming challenge traditional regulatory boundaries. The line between skill and chance has become increasingly complex with modern designs and technology, prompting regulators to adapt their frameworks to maintain relevance and proportionality.
The Dutch regulator’s approach can be interpreted as part of a broader trend across Europe, where oversight bodies are refining classifications to reflect both innovation and social responsibility. The introduction of this limited licence acknowledges that not all gaming machines carry the same implications for consumer protection or public policy.
The regulator’s move could also encourage growth within the entertainment and amusement segment. By clarifying what qualifies as a skill-based product and separating it from gambling mechanisms, the Netherlands may create a more accessible environment for arcade operators and developers seeking to introduce new formats of play. Simplified licensing can also facilitate innovation in the design of interactive games that depend on strategy, reflex, or coordination rather than random outcomes.
The introduction of a distinct licence for skill-based gaming machines reflects an incremental but significant evolution in Dutch gaming regulation. It recognises that while all gaming devices operate under similar mechanical principles, their social and behavioural impact varies widely. The regulator’s decision to separate skill from chance under the law may also set a precedent for other jurisdictions exploring similar policy updates.
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