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Robbits: A Heist Told Through Clusters and Code

Quickspin has expanded its proprietary portfolio with the release of Robbits, a new slot structured around a crew of four animated protagonists and a mechanics-driven format. The title combines a narrative backdrop with a cluster-based engine, focusing on grid expansion, symbol upgrades, and character-specific modifiers that interact across both base play and bonus rounds.
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Robbits

Christian McDeen | Caesar of Lands of Betting and Live Casino

Updated: Feb 13, 2026

Robbits: A Heist Told Through Clusters and Code

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Quickspin

USA Rated 94.13/100%

396 Casinos | 130 Games

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Number of games
130
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Sweden
Founded
2012
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Quickspin has introduced a new proprietary title built around a structured heist scenario and a layered cluster mechanic. Robbits enters the market not simply as a themed release, but as a system-driven slot that organizes its design around four distinct characters, color-coded symbol interaction, and persistent progression during bonus play.

The setting revolves around a fictional operation targeting the Fur Seasons Casino and Hotel. The narrative centers on four Robbits: Captain “Eightball” Locke, the Blitz twins Switch and Glitch, and Bob, each assigned a color and a defined mechanical function. The storyline provides direction, but the game's identity is rooted in how these four roles shape the structure of play.

Robbits by Quickspin
USA94.49/100%
New
RTP%
96.02
Volatility
High
Layout
Max Win

Robbits

Gold
0 plays
10/02/2026

Robbits runs on a 5×5 grid that can expand to 8×8. Rather than fixed paylines, it applies a Cluster-Collect model. Wins are formed when a Robbit moves across adjacent symbols horizontally or vertically, gathering chips that match its assigned color. Once collected, those symbols are removed and replaced through a tumble sequence. This continues until no further collections occur within the spin.

At the start of each round, four chip types appear at base level. Their value is not static. Through in-game modifiers, these chips can increase in level up to five tiers during a single spin. This tiered structure dynamically changes the payout profile, as upgraded chips carry higher values. In Free Spins, symbol upgrades and accumulated multipliers remain active across the entire feature, creating continuity between rounds rather than resetting after each spin.

Robbits FSThe Upgrader symbol is central to this progression. When collected by a Robbit, all chips of the same color increase by one level. The effect is contained within that spin, and each Upgrader can only be applied once. A variation known as the Super Upgrader expands the concept by increasing the level of all chips on the grid, regardless of color. These elements gradually reshape the board during play, particularly when combined with the tumble mechanic.

Another structural component is the Helipad symbol. When triggered, it expands the grid by adding one row and one column, up to the 8×8 maximum. A new tumble and repositioning of the Robbits follows the expansion. This adjustment changes adjacency patterns and creates additional collection paths within the same spin. The expansion does not guarantee outcomes but alters the grid's geometry, potentially influencing cluster formation.

Robbits WinCarrots introduce a separate layer tied to multipliers and Power Ups. When a Robbit collects a Carrot, it secures a Power Up to be activated after tumbles conclude. Multiple Carrots can be gathered in a single round. Each one contributes to that character's multiplier pot. This pot remains active throughout the spin and, in Free Spins, across the entire feature. The accumulation model allows multipliers to build progressively rather than being applied as isolated modifiers.

Power Ups activate after all collections and tumbles are resolved. Each Robbit executes a function linked to its assigned color. Cap, associated with red chips, upgrades all red symbols by two additional levels and swaps the positions of the Robbits on the grid. The multiplier attached to Cap applies to every Robbit's collection during that activation.

Robbits BigWinSwitch, tied to purple chips, converts surrounding symbols into purple ones, excluding non-paying icons, and then collects them using its multiplier. Glitch, connected to green chips, immediately gathers all green symbols on the grid without movement, applying its accumulated multiplier. Bob, linked to blue chips, jumps between the positions of the other Robbits, collecting blue chips around each landing point before returning all characters to their original positions. His multiplier applies to all wins generated during these movements.

Free Spins are triggered by landing three Bonus symbols, with additional Bonus symbols awarding extra spins. During this feature, both chip upgrades and multiplier pots persist from one round to the next. This continuity creates a structure in which early spins within the bonus phase can influence later ones. Rather than isolated events, the rounds form a sequence shaped by accumulated state.

Robbits TotalRobbits also incorporates two optional modifiers. The Extra Bet feature, available in the base game, doubles the stake in exchange for an increased probability of landing Carrots. This adjustment raises the likelihood of triggering Power Ups without altering the fundamental mechanics. In addition, a Buy Feature allows direct entry into Free Spins for 70 times the base bet, subject to regulatory availability.

The title launches with three return-to-player configurations: 94%, 92%, and 84%. Multiple RTP options enable deployment across markets with different regulatory frameworks. This approach aligns with broader industry practice, where adaptability across jurisdictions is factored into initial release planning.

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